Move or Die

Fast-paced, multi-player game where players have to keep their monsters constantly moving to stay alive

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19 Votes

  • Category General
  • Program license Paid
  • Works under: Windows 8.1
  • Program available in English
  • Program by Those Awesome Guys

Move or Die was originally developed for groups of up to four people as a party game, and the game is centered around differing game modes that alternate every 20 seconds.

As one of the most entertaining games in the party game arena, Move or Die hits nearly every mark perfectly. Players stomp, jump, and blow up each other in an effort to win, which can have some interesting consequences when played with a group of close friends. The game is bright and vibrant, and it has more of a cartoonish feel than anything else. Physics in the game are rooted in reality, but they are exaggerated and repressed in certain instances.

Players will slide around the screen attempting to get a leg up on the other players, and everyone is essentially on equal footing. There are some differences in the characters that players can choose from, but those differences are mostly related to size.

There are a ton of different game modes in Move or Die as well, and that is part of the fun. The game automatically switches the game mode every 20 seconds, so players must adapt if they want to survive. There is also an option for players to design their own game modes.

Older versions of Move of Die received some complaints about how difficult it was to improve characters through XP, especially considering how often the XP earned online would be lost thanks to faulty connections or sore losers leaving the game early, thus negating the XP gained by the winner. Thankfully, those complaints are a thing of the past with this version of the game.

In this version of Move or Die, AI characters will replace any who decide to leave during a match. If the host happens to be the player to leave, the game continues by switching to a new host still in the game. It is nearly impossible for players to lose XP that they have rightfully earned. However, XP can only be acquired by playing online. Playing locally with friends will not grant XP, but playing online is nearly just as fun. Of course, this seems a bit counter-intuitive for a game that is supposed to be a party game. For now, players who want to reach new levels must resign themselves to playing online with strangers.

While this game was originally marketed for a party setting, the new rules involving online multiplayer and XP will likely help the game transition to something that is more individualistic, at least in terms of players enjoying the game without anyone they actually know. Despite playing with strangers online, there is no way to communicate with them. There are many updates to the game to help with small issues, and the only main problem is that online multiplayer can lag sometimes when the servers are busy with many players.

  • Custom Challenges and Maps
  • Intuitive Controls
  • Immersive Gameplay
  • Laggy Online Multiplayer
  • Chaotic Moments
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